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Showing posts with label FarmVille on Facebook. Show all posts
Showing posts with label FarmVille on Facebook. Show all posts

Friday, March 26, 2010

Down On The Farm......ville - Real and Virtual

A European official has been criticized after being caught milking a virtual cow on the hugely popular online farming game, Farmville. So what is it about it that's made it so popular? In January, we told you of the game's growing popularity - here's an update.

At the end of a hard day seeing to patients at the surgery there is more work to be done. Tending to the crops, feeding the cows and making sure the fields are ploughed...the Internet game Farmville has become a part of daily life.

The premise of the game is simple - you are a farmer, albeit a virtual one - with your own plot of land. Your job is to cultivate it and rear animals. You get points depending on how successful you are and the aim is to get the highest score you can.

On one annonymous gameplayer's farm, they grow potatoes, watermelons and keep chickens and cows. She never tends to her fields during her working day, but is on it most evenings.

"It does seem like a terrible waste of time," she says. "It's like watching trashy TV though, a bit of escapism to help you unwind."

For her and many others, Farmville has become a guilty pleasure. The game was launched in June 2009, since then more than 80 million people have signed up to it. While it's highly unlikely that everyone who has joined the game plays it on a regular basis, there is no doubting it has a huge regular following, with people around the world, from all ages and backgrounds playing it.

Farmville is accessed as an application through Facebook and now has its own website too. But it's the game's presence on the social networking site which has given the game such a wide reach, allowing it to tap into Facebook's already large user base.

And its availability on social networks has created a new wave of computer gamers, who wouldn't normally go near a console.

Meaningful Effect

In the words of one full-time mom: "It becomes a personal experience and something you care about," The game has a certain "stickiness" to it, because of the nurturing element involved, she says.

"What you're doing needs to have some meaningful effect, like the planting and growing of crops."

The game also has a competitive element - it's about having the best farm and earning the most money to see to its upkeep. But it can also be co-operative and it's possible to interact with your friends' farms on the site by watering their plants and feeding their animals.

The game is free to play, but if you want to buy extra coins to keep up your farm, you are given the option to buy more with your credit card.

Parallels can be drawn between Farmville and the Tamagotchi craze in the 1990s, where people looked after a virtual pet housed in a plastic egg, developing an emotional attachment to their virtual being. But the fact Farmville has been introduced in an age of social media has had other effects.

For many players, it resurrects old friendships - sort of.

"There's a girl I went to school with, and who I never speak to, but I now fertilise her crops for her," one game player says. To the uninitiated, this behavior might seem bizarre, but hardened Farmvillers say all of this helps you win extra points and prizes.

It is this sense of reward which keeps people playing, says psychologist Dr Mark Griffiths of Nottingham Trent University. He describes Farmville as "virtual Lego", where building something from scratch and seeing it grow gives players a sense of accomplishment and a "psychological high".

Educational tool

Dr Griffiths specialises in researching technological addictions and says what underlies any addiction is the reliance on constant rewards. But saying you are "addicted" to Farmville is a bit like saying you're addicted to chocolate, he argues.

"What people really mean is that there is a 'moreishness' quality about it. There's nothing wrong with spending hours on it, as long it's not affecting your personal relationships and work."

There are those who see Farmville as a blight on their daily Facebook feed, when every time they log in they discover that Georgia has traded 50 gold pieces, or that Andrew has harvested his chicken coop.

TOP FIVE FARMVILLE
COUNTRIES
1. United States
2. Turkey
3. The Philippines
4. United Kingdom
5. Italy

Others say it is not just a blight, but a downright distraction. It was recently reported that a council member in Bulgaria was sacked after he was discovered milking a virtual cow on his laptop during a committee meeting.

There are many others who agree with the superiors in Plovdiv and the game has its fair share of detractors. There are several Anti-Farmville groups online, one called Not Playing Farmville has more than two million members.

"If you are doing this you have... I repeat if you are doing this you have too much time on your hands", writes one member. Another says, "everyone's worried about the swine flu, but I think we need to be worried about this Farmville epidemic".

Bill Mooney, VP and general manager of Zynga, the company behind Farmville brushes off these kind of negative comments.

"If Farmville is affecting people in a positive way, then we're all for it," he says.

Tenuous

"The best thing is, Farmville is played in 5-10 minutes sessions, so you really don't have to get too preoccupied or diverted for a long time. It's more like a coffee break or break from studying."

Mooney says the game has had other positive benefits, like generating an interest in agriculture. Before the game was developed the company did a lot of research into the area, so they could make the game accurate and give people a "real sense of farming".

In the US the appeal of Farmville is being seen as one possible way of attracting younger people into farming. But at Abraham Baldwin Agricultural College in Tifton, Georgia, Alice Campbell who lectures in the subject says the parallels between the real and online world are limited.

"A lot of the students we have here come from farm backgrounds. It is quite tenuous to what they know to be real life [on a farm]."

On a virtual farm, it's all about instant gratification - you don't have to wait six months for your aubergines to grow. But then again, you can't eat them either.

The Real Farmville

We also came across the real Farmville in - where else? - the middle of farm country. Farmville is in Pitt County, North Carolina, eight miles to the west of Greenville, North Carolina. According to a census taken in 2008 the estimated population is 4,615. Farmville is a part of the Greenville Metropolitan Area located in North Carolina's Inner Banks.

According to the United States Census Bureau, the town has a total area of 3.1 square miles, all of it land. As of the census of 2000, there were 4,302 people, 1,839 households, and 1,202 families residing in the town. The population density was 1,387.4 people per square mile. There were 2,010 housing units at an average density of 648.2/sq mi. The racial makeup of the town was 47.37% White, 50.09% African American, 0.07% Native American, 0.23% Asian, 1.19% from other races, and 1.05% from two or more races. Hispanic or Latino of any race were 2.12% of the population.

Individuals who were born in or lived in Farmville include:

  • Joseph Dixon (North Carolina) - United States Congressman (1870–1871)
  • Roberta Flack - American singer, Taught music in Farmville
  • Blenda Gay - Former NFL player
  • Walter B. Jones, Sr. - United States Congressman (1967–1993)
  • Walter B. Jones, Jr. - United States Congressman (1993–present)
  • Mike Sutton - Head Basketball Coach, Tennessee Technological University
  • Allen H. Turnage - General, United States Marine Corps
  • Edith D. Warren - Member, North Carolina General Assembly

Monday, January 25, 2010

Facebook Farm Game Soars In Popularity

Even while calling Chicago home, Laura Hawkins Grimes is a country bumpkin. Her scenic rural spread has three dairy farms, two ponds and a log cabin, all skirted by a white picket fence as scarecrows stand sentry over her blackberries.

And the best part is the 40-year-old sex therapist never has to leave her computer to tend to it all.

She's one of tens of millions of occupants of FarmVille, a near-utopian, wildly popular online fantasy game where folks rush to another neighbor's aid, ribbons readily come as rewards, plants don't get diseased and there's never a calamitous frost, flood or drought.

Since its launch last summer, the cartoonish simulation game seeming to meld "Leave it to Beaver" and "Green Acres" has become a Facebook phenomenon, luring in everyone from urbanites like Grimes to actual farmers while gently nudging people to think more about where their food comes from.

"It's kind of what you don't see every day," Grimes said of FarmVille by Zynga, a San Francisco-based developer of games widely played at online hangouts such as Facebook. "I have to say, living in Chicago, what appeals to me about FarmVille is it's not urban."

FarmVille -- with more than 72 million monthly users worldwide, the most talked-about application in Facebook status updates - heads a growing stable of simulated agriculture that also includes SlashKey's Farm Town on Facebook and PlayMesh's recently launched iFarm for the iPhone.

Purposely simplistic, FarmVille lets players build and trick out their farms, starting with a tiny parcel they till and seed with a range of crops including berries, eggplant, wheat, soybeans, artichokes and pumpkins. Players can add pigs, cows and chickens and accouterments such as barns, chicken coops, windmills and greenhouses.

As on real farms, attentiveness in FarmVille is vital. Players who diligently tend to their crops see their farms flourish and their bank balances balloon. Those late with their harvests may see their crops - and their investment - shrivel and die.

Neighbors get rewarded with points and gold for scaring away pests, fertilizing or feeding chickens on another player's spread.

"One thing we feel we got right is it has extremely broad appeal," said Bill Mooney, Zynga's vice president and general manager. "Everybody likes farming, whether you're a gardener, whether you grew up on a farm or your grandparents did. It's literally something everyone can relate with."

And with FarmVille, "there's an appeal that's just cute, with the amazing ways people take the farms and develop them out as their own."

In the end, he hopes, "people will see this as a fun little escape."

Grimes sure has. The transplanted Oklahoman who detests video games and has no farm background razzed her FarmVille-loving friends before her sister successfully prodded her to join.

Now, she admits, "I'm a total FarmVille freak."

A mother of a 3-year-old daughter and the wife of a paramedic, Grimes squeezes in simulated farming between appointments and parenting. She devotes less than an hour each day "in little bitty spurts" to eventually max out her FarmVille spread to resemble a whimsical menagerie -- black sheep, pink calves, penguins, reindeer with flashing Christmas lights in their antlers.

"It was completely mindless and just mine," she said. "I could decide where everything went, I could decide when it happened. I got to move things around. I got to make it look nice."

She loves getting rewards at every turn, often for helping a neighbor. And she credits FarmVille with hastening her reconnection with old friends, including a fourth-grade schoolmate who's now living next door to her in this online agricultural experience.

"I don't know anything about her life except she's a really nice neighbor - she leaves me little posts, she sends me nice gifts, harvests my crops. And it makes me feel better about people in my life," Grimes said. "What's so nice about this is it's really about camaraderie, like you depend on people to do things for you."

"I really would have never thought this would have been something I do," she said.

Even actual farmers are digging it. In his central Illinois farmhouse near Windsor, 31-year-old bachelor Darin Doehring started playing months ago with the game he credits with helping him wait out sogginess that hampered harvesting of his 2,000 acres of real corn and soybeans.

"There were more times this past fall I was doing my crops more on there (FarmVille), than I was in the field because of the rain and mud outside. I enjoy it," Doehring said, noting that he wished the fantasy game posed more challenges mimicking real-life ones farmers face, including weather events.

Mooney of Zynga says that isn't likely: "We don't want it to be a punishing experience. We want this to be a positive."

To John Reifsteck, a corn-and-soybean grower in Champaign County, Ill., there are parallels between virtual and actual farming. "Success at FarmVille requires foresight, persistence and a willingness to help others - just like farming in the real world," he wrote in an online column last month.

And while he doesn't play FarmVille - "I work in the fields for a living" - he understands those who do and welcomes FarmVille's popularity.

"It's a healthy sign for agriculture - but only if players don't come to think that running a farm is as easy as FarmVille makes it seem," he wrote. "If FarmVille was as difficult and complicated as actual farming, probably no one would play it."

Facebook; Zynga; 360 Forum; Reuters; AP.